Indispensable to generate experiences of gamification in inverted classroom. You can create 4 or 5 types of activity in which students must participate, being able to do it from their cell phones. Promotes motivation and participation.
Indispensable to generate experiences of gamification in inverted classroom. You can create 4 or 5 types of activity in which students must participate, being able to do it from their cell phones. Promotes motivation and participation.